Minor Project
24.09.2025 - 29.12.2025 / Week 1 - Week 15
ID name YANG HANWEN
ID number 0364085
Program Name Bachelor of Design (Honors) in Creative Media
LIST
- Instruction
- Task 1: Propose an innovative project proposal as a group(20%)
- Task 2 and Task 3 Assignments (Group)[70%]
- Task 4 Assignment (Individual)-10%
- Feedback
- Reflection
Task 1: Propose an innovative project proposal as a group(20%)
The image ↑ above is a screenshot of Task 1 from the Minor Project channel in Microsoft Teams. Below, I'll embed a link under "Read"...
That is, the page below, which is also the link → https://medium.com/newindustrialist/what-is-design-innovation-89fb307462ae
Let me first describe the grouping. The following two are the requirements for grouping and project selection.
That is, the page below, which is also the link → https://medium.com/newindustrialist/what-is-design-innovation-89fb307462ae
Let me first describe the grouping. The following two are the requirements for grouping and project selection.
The table below shows the composition and project arrangements of all groups assigned by Ms. Wong to students including [names of students] this semester.
Okay, so this is the group I belong to↓
And selection of projects is all within this public folder below↓Of course, the main goal is to choose one topic from this pile of documents as the project for the group.
Therefore, our group chose 04.AlSocialRobot.DrIzianldris.pdf as our group's shared Minor Project.
So our group's Discussion (Google Doc) is as follows↓
Then this is our group's Figjam Reference.
Oh, I almost forgot. Below is the folder containing all the process logs for our group in Task 1. This is so you can easily see which processes I missed describing.
So...
Group submissions (my guess)
- Old Proposal
Minor Project 13 - Social AI Robot,Author Priyadi Chua - New Proposal
Group 13: Social AI Robot - Minor Project,Author Sarah Patel - Figjam
Task 2 and Task 3 Assignments (Group)[70%]
First, I'll put my group's final Google document below. The content of this document includes Interview Questions & Survey and User Task Flow. Of course, I'm not sure if this is necessary.
The document shown ↑ which is the Consent Form, needs to be printed before interviewing the elderly person, so I was basically responsible for printing this document.
So this ↑ folder contains the Consent Forms signed by the elderly people we interviewed in October 2025.
As for the interview videos, audio recordings, videos of equipment setup, videos of elderly people experiencing the project, etc.
Group submissions (still just my guess)
Task 4 Assignment (Individual)-10%
The following is a reference.
Oh, I meant the reference material provided in Task 4 of the image.
As for the BLOG section, it was actually mentioned on the Final Presentation Slide of Task 2 and Task 3 Assignments (Group) [70%] above.
SARA PATEL: https://sarablogbdcm.blogspot.com/2025/09/blog-post_61.html
CARREN YELIANDI: https://carrenideas.blogspot.com/2025/12/minor-project-task-compilation-and.html
LEE JONG YUN: https://leejongyun.blogspot.com/2025/12/minor-project.html
MICHELLE: https://michelledesignworld.blogspot.com/2025/09/24.htmlLEE JONG YUN: https://leejongyun.blogspot.com/2025/12/minor-project.html
SARA PATEL: https://sarablogbdcm.blogspot.com/2025/09/blog-post_61.html
So I used the font ↑ to list the blog links of all the group members (except mine) The bold text is for the group leader. Of course, my blog link will also be listed separately below (though I really want to complain that you found this post through my blog link, didn't you?).
I've also filled out this group member evaluation form.
submissions
- My (YANG HANWEN) BLOG LINK: https://yanghanwendesign.blogspot.com/2025/12/24.html
- Minor Project. Peer Evaluations Form
Feedback
Week 1
Since Ms. Wong wasn't here this week, her student will be leading the group. The requirement this week is to form teams of up to seven students from five sub-specialties within the major of Creative Media Design: Graphic Design, Digital Animation, Entertainment Design, Immersive Design, and UI/UX. Furthermore, no more than three students from the same sub-specialty can be in a single group.
Week 2
Our group chose the topic SocialAIRobot. Then, in the following weeks, my feedback was primarily based on class replays or meeting minutes.
Since Ms. Wong wasn't here this week, her student will be leading the group. The requirement this week is to form teams of up to seven students from five sub-specialties within the major of Creative Media Design: Graphic Design, Digital Animation, Entertainment Design, Immersive Design, and UI/UX. Furthermore, no more than three students from the same sub-specialty can be in a single group.
Week 2
Our group chose the topic SocialAIRobot. Then, in the following weeks, my feedback was primarily based on class replays or meeting minutes.
Week 5
In this week’s session, our group developed a clearer understanding of the Ideation stage in the Design Thinking process and learned how techniques such as Crazy 8 and SCAMPER support effective idea generation. The lecturer also emphasized the importance of completing online learning tasks on time and using consent forms properly during interviews. Through the group consultation examples, our group realized that understanding users’ real needs and values should come before proposing any solutions.
In this week’s session, our group developed a clearer understanding of the Ideation stage in the Design Thinking process and learned how techniques such as Crazy 8 and SCAMPER support effective idea generation. The lecturer also emphasized the importance of completing online learning tasks on time and using consent forms properly during interviews. Through the group consultation examples, our group realized that understanding users’ real needs and values should come before proposing any solutions.
Week 6
In our group discussions, our team explored several ideas for a Social AI project targeting elderly users. These ideas included an AI meal planner based on health restrictions, platforms for social connection to reduce loneliness, gamified activity tracking, and spiritual or emotional AI companionship. Through our discussions, we realized that these ideas shared a common goal and gradually merged them into a single concept—an AI companion designed to support elderly users socially, emotionally, and in daily life. The discussion later shifted toward practical considerations such as accessibility, safety, and task distribution, helping our group align on both the concept direction and project execution.
Week 7
In our this discussion, our group focused on preparing for the client presentation of Project 2 and finalized the overall presentation structure and task allocation. We also collaboratively developed the Empathy Map for elderly users and caregivers, identifying key needs such as reducing loneliness, increasing social interaction, and providing emotional support. This discussion helped our group align on a clear, user-centered design direction for the project.
Week 8
In this discussion, our group mainly focused on final preparation for the upcoming presentation. We confirmed the presentation structure, clarified individual speaking roles, and coordinated content such as personas, research problems, interview summaries, and conclusions. The group also aligned on interview timing, presentation flow, and dress code to ensure a clear, confident, and professional delivery.
Week 10
In this discussion, our group focused on developing and testing the AI avatar component of our project using external tools and Unity integration. We experimented with avatar customization, personality settings, and interaction flow, while also addressing technical constraints such as device performance and software limitations. The group planned lab bookings, testing schedules with elderly participants, and task distribution to ensure steady progress toward the final online presentation.
Week 11
In this session, Ms. Wong focused on reviewing group project progress and clarifying key requirements related to design logic and testing. She emphasized that project objectives, target users, design solutions, and testing methods must be clearly aligned, especially when evaluating awareness or knowledge improvement through before-and-after comparisons. In addition, Ms. Wong highlighted the importance of considering user attraction and comfort at the awareness stage, ensuring that booth design, visuals, and interactive elements are appropriate for the intended target audience. Overall, the session reinforced the need for clear justification, structured testing, and consistent design logic.
Week 12-13
For these weeks, our group has been bringing the elderly people we interviewed to campus to experience our project. Our project aims to allow seniors to engage in emotional communication with AI models within AR devices. Since I was just a recorder, I can only describe this much.
Also, let me mention something "interesting" to me personally. Although I'm mostly responsible for recording and printing documents in the group, during one of the interviews, this elderly person only spoke Chinese and not English. And coincidentally, another Chinese member of our group wasn't there. So, I was forced to become the "translator" for this interview and exchange (limited to the elderly person who didn't speak English).
Week 14
In this discussion, our group focused on final preparation for the presentation scheduled for the following day. The main topics included organizing shared drive materials, confirming slide content, and ensuring that ideation, prototyping, and testing stages were properly documented and aligned with the presentation structure. We also finalized task allocation, presentation arrangements, and time planning to ensure that all components were completed and clearly presented.
Reflection
Experience
Working on the Minor Project was a meaningful and eye-opening experience for me, especially as it involved close collaboration with teammates from different specializations. Throughout the project, I was actively involved in organizing discussions, supporting communication within the group, and contributing to research documentation and presentation preparation. Listening to my teammates’ reflections helped me realize how much our shared effort, mutual respect, and open communication contributed to a smoother workflow despite time constraints and unfamiliar research procedures. Compared to previous group projects, this experience felt more structured and purposeful, as everyone played a role in shaping the project from ideation to final presentation.
Observation
Through group discussions, interviews, and testing sessions, I observed how diverse perspectives significantly strengthened our project outcomes. Different teammates approached problems from design, research, and technical viewpoints, which allowed us to better understand users’ needs—especially when dealing with sensitive contexts such as elderly care and emotional support. I also noticed that real users often interacted with our concept differently from what we initially expected, highlighting issues related to comfort, accessibility, and clarity. These observations reinforced the importance of empathy, adaptability, and careful listening during both the research and design process.
Findings
From this project, I learned that effective design is rooted in empathy, collaboration, and continuous reflection rather than purely visual or technical execution. The process showed me that user feedback and team communication are essential in identifying design gaps and refining solutions. More importantly, combining insights from my teammates’ experiences with my own reflections helped me understand how design thinking can address real-world problems in a human-centered way. Overall, this project strengthened my understanding of teamwork, research responsibility, and the value of designing with genuine social impact in mind.
Comments
Post a Comment