Information Design / Final Project / Animated Infographics

06.2.2024 - 21.3.2024  / Week 1 - Week 7

ID name YANG HANWEN

ID number  0364085

Program name  bachelor of design (honors) in creative media

Final Project

LIST
Instructions

  

Lectures

In the first week of class, Mr. Shamsul Hamimi Ab. Rahman introduced us to the final project, assigned groups, and decided on the theme. We need to reasonably arrange the content of each week of the semester according to the progress.
Final Project : Animated Infographics

In the final project we need to collaborate with our group on a given topic and break down the information into several parts - narrative and visualization, during this process we should use "what" before transferring the information to the storyboard , why, where, when, who and how” questions to construct the narrative.

Expected Outcome:
  • Animated infographic (minimum 1.5 - maximum 3 minutes of video) that introduces the audience to a given topic.
  • Must contain some form of data/statistics.
  • Must use questioning techniques and provide answers.
Week 1:Script + Storyboard + Assets & Storyboards and Mood Boards
  1. Script + Storyboard+ Assets 
We created a presentation slide that included our research, mood board, visual references, storyline, and storyboard. We first wrote the storyline and script, along with visual suggestions, before sketching on the storyboard.
  • Video game data corresponding to the timeline
My team members and I have compiled a historical timeline of video games, their evolution from one generation to the next.


2. Storyboards and Mood Boards

Here's what we've compiled about video games (including their history):

Arcade->Red and White->Gameboy->Mobile->pc->vr.

Emotional version of the mind map (we extracted information about about 15 games or electronic game appearance machines, system development, etc.):


We found some images from a mood board and pulled the colors.

Regarding color matching, my panelists provided some reference links:

Links about fonts:

For the narration of animation content, we have made a rough framework:

General framework of the historical process of video games:


Week 2:Script Analysis, Visual suggestions and Mood Boards
  • Ensure that the script analysis is detailed enough, including a detailed understanding of the setting and character-playing, to provide a solid foundation for subsequent visual presentation.
  • Create multiple mood boards of different styles and moods to illustrate possible visual directions and moods. This helps ensure that the entire team has a clear consensus on the visual style of the project.
Week 3:Visual Sketches and Animation Drafts
  • Produce preliminary visual sketches and animation drafts to quickly validate concepts and designs. This helps to quickly adjust and revise possible issues or improvements before moving into formal storyboarding.
Week 4:Storyboards and Animation
  • Maintain storyboard coherence and clarity to ensure each shot effectively conveys plot and emotion.
  • Before making brain-burning animations, conduct a small-scale test animation production to ensure that the animation style and technical choices are in line with expectations and can effectively convey the story content.
Week 5:Finalize Visuals, Art Direction and Assets, Draft Animated Infographic
  • When finalizing visual and artistic direction, be sure to engage in adequate communication and feedback with the entire team to ensure everyone has a clear understanding and expectations for the final product.
  • When creating a draft of your animated infographic, consider how to best visualize the animation and information to ensure your audience can easily understand and absorb the information.
After Mr. Shamsul's feedback, we restarted our project. In the remaining 2 weeks, we need to reasonably plan the division of labor among team members in order to better present the results. Our video game schedule is too broad. Finally, at the teacher's suggestion, I finally studied Nintendo's game history (game consoles, famous games).
The Memory Game,Author: CHENYI LIN

Animation Draft :


Our team made some modifications to the screen content and completed the AI illustrations.

Final Animation : 




Feedback

Week 5:
For our narrative, it is recommended that we shorten the historical line rather than telling the history of the development of video games. Mainly talking about one, such as Nintendo.

We must use the questions “what, why, where, when, who and how” to enter before transferring the information into your storyboard.

Week 6:
We should add more elements to the video:
  • Add some audio effects to make the video more interesting
  • Every picture has a natural transition
  • The timeline should be more complete
  • story enhancement
  • text and graphic elements
Adding some text titles, logos, or animated graphics can help viewers better understand the video content and can also enhance the visual appeal of the video.
  • Color correction and filters
Color correction and adding filters can enhance the visuals of your videos, making them more vivid and eye-catching.
  • story enhancement
Week 7:
In our animation, there are many spelling errors that need to be corrected.
Reflection

On our last project, all our team members had a blast collaborating. Despite many challenges, especially during the animation production, we accomplished the task through efficient communication and close collaboration. Building good trust and teamwork among team members allows us to overcome difficulties and work together to achieve our goals. Everyone contributes to the success of the project and this positive spirit of collaboration enables us to overcome obstacles and achieve satisfactory results.

Comments

Popular posts from this blog